Wednesday, May 26, 2010

Week 8 Day 2 (May 26) - Homework

1. Continue to work on Design Phase for Project 2. 4 screens will be reviewed and tested in usability groups in 1 1/2 weeks, June 7, 8AM.
2. Complete Notebook Assignment #8, due no later than next class, June 2, 8AM

Tuesday, May 25, 2010

Notebook Assignment #8: App Comparison

Pick an iPhone app similar to the type of app you are designing for Project 2 (see resources below) and answer the following questions.

1. What existing iPhone app have you chosen? What does your existing app do? In what ways is it similar to your own app design/concept? In what ways is it different?

2. Save 4 different screenshots from your chosen existing app. If no screenshots are available, you can also sketch out the main components (buttons, brand/logo, text boxes, graphic areas) for 4 different screens.

3. Explain how the interface design choices of your existing application have successfully been executed, despite the constraints and limitations of a mobile device. Think about how these design choices increase ease in usability and how the information architecture increases usability effectiveness.

4. List three things you can do in your own app design (for project 2) that will improve usability and appeal appropriately to your target audience of the project.

Include screenshots/sketches in a word document with your answers to each question

Submit assignment no later than the start of next class, 8AM, June 2. Worth 10 points.

TapFancy - iPhone/iTouch app gallery
iPhone Apps
Best Apps for Kids -kids mobile app reviews

Sunday, May 23, 2010

Week 8 Day 1 (May 24) - Homework

1. Continue to work on Design Phase for Project 2. 4 screens will be reviewed and tested in usability groups in two weeks, June 7, 8AM.

Tuesday, May 18, 2010

Week 7 Day 2 (May 19): Homework

1. Work on Design Phase for Project 2.
2. Study for quiz on Chapter 2 from Designing Interfaces

Sunday, May 16, 2010

Week 7 Day 1 (May 17): Homework

1. Work on Mood Board + Concept Style Document for Project 2 due Wednesday, May 19
2. Study for quiz on Chapters 3-5 in Don't Make Me Think + Mobile Device Interface lecture

Wednesday, May 12, 2010

Tuesday, May 11, 2010

Week 6 Day 2 (May 12) - Homework

1. Identify target audience (list demographic characteristics, interests, behavior patterns, etc.) Must research and interview appropriate target audience (to be completed as Word document by Monday, May 17).

2. Conduct research on nutrition and exercise for Project 2 (due next Thursday)

3. Submit Notebook Assignment #5: Mobile App Analysis, due 1PM, Monday, Nov 15.

Notebook Assignment #7: Mobile App Analysis

Find an existing mobile app and answer the following questions.

1. What mobile app have you chosen? What does your app do? Why did you choose this app (based on content, based on good interface design, based on usability?)?

2. Identify which category your application falls under: Utility, Productivity or Immersive?

3. Save 4 different screenshots from your chosen application. If no screenshots are available, you can also sketch out the main components (buttons, brand/logo, text boxes, graphic areas) for 4 different screens.

4. Explain how the interface design choices of your application have successfully been executed, despite the constraints and limitations of a mobile device. Think about how these design choices increase ease in usability and/or affect the overall experience. Be sure to consult today's lecture presentation and be specific in your examples.

Include screenshots/sketches in a word document with your answers to each question.

Submit assignment no later than the start of next class, 8AM, May 17. Worth 10 points.

Sunday, May 9, 2010

Week 6 Day 1 (May 10) - Homework

Begin brainstorming for Project 2


1. Determine what type of application you will be designing, a game or a tool (due Wednesday, May 12)


2. Identify target audience (list demographic characteristics, interests, behavior patterns, etc.) Must research and interview appropriate target audience (to be completed as Word document by Monday, May 17).


3. Begin research process on nutrition and healthy lifestyle choices. Keep track of resources for bibliography. Wikipedia is not an acceptable resource  (to be completed as Word document by Monday, May 24).



Smartphone App Project (Project 2)

A. Objective
Create an innovative, fun and engaging smartphone application that encourages children directly or through their parents to make more nutritious food choices and be more physically active.

B. Specifications
1. Smartphone application should be in the form of either: a) a game that educates through engaging the user in an entertaining experience or b) a tool that empowers users to access, sort, track, or better understand data in ways that will inform user behavior.

2. Application must incorporate at least one of the following nutrition and health concepts:
  • Increasing fruit and vegetable consumption
  • Making food group education fun
  • Understanding calories and energy balance
  • Increasing choices of foods with high nutrition value and decreasing amounts of foods with solid fats, added sugars, and sodium
  • Identifying and consuming proper food portion sizes
  • Being more physically active
  • Balancing physical activity and food intake

3. Project scope should include a minimum of 8 well-designed screens/sections.

4. Screen size should be based on typical mobile device screen resolution. Size should be no larger than 480px width by 320px height. *Set color mode to RGB.

5. All concept and art work must be original. Please respect copyright laws. Any images or graphics not your own must be covered under Creative Commons.
C. Due dates
Flowchart + wireframedue Monday, May 17
Mood Boards + Concept Style Guide due Wednesday, May 19
Midpoint Design Critique (4 screens)due Monday, June 7
Final Designs (8 screens)due Wednesday, June 16

D. Deliverables
1. During Midpoint and Final critiques, students must present designs as a single PDF file (no PSD files will be accepted during presentations)

2. For final presentation, student must submit a data disc that shall include:
  • Final Design Files (PSD or AI files)
  • Final Design PDFs
  • Digital documents or scans of planning assets (flowchart, wireframe, mood board, concept style guide)
E. Grading criteria based on the following categories:
  • Communication
  • Usability
  • Design Aesthetics
  • Technical Skill
  • Accuracy in Project Requirements
Project 2 is worth 30% of your course grade


Nutrition Resources
Apps for Healthy Kids
Let's Move!
USDA Nutrition Tips
Jamie Oliver's Food Revolution
MyPyramid Blast Off
KidsHealth.org

Smartphone + Mobile Devices Resources
HTC
Nexus One
iPhone + iPod Touch

iPhone Apps
TapFancy - iPhone/iTouch app gallery
iPhone Apps
AppCraver

Tuesday, May 4, 2010

Week 5 Day 2 (May 5) - Homework

1. Complete Notebook Assignment #6: iPhone App Analysis by next class, 8AM, Monday May 10
2. Read Chapters 3-5 from Don't Make Me Think (there will be NO QUIZ on Monday)

Notebook Assignment #6: iPhone App Analysis

Pick an iPhone app (see resources below) and answer the following questions.

1. What iPhone app have you chosen? What does your app do? Why did you choose this app (based on content, based on good interface design, based on usability?)?

2. Save 4 different screenshots from your chosen app. If no screenshots are available, you can also sketch out the main components (buttons, brand/logo, text boxes, graphic areas) for 4 different screens.

3. Identify at least 3 interactive design principles (DO NOT use simplicity as a design principle) utilized in EACH of your screen sketches AND specifically explain how the principle was used to increase ease in usability or affected the overall experience.

Include screenshots/sketches in a word document with your answers to each question

Submit assignment no later than the start of next class, 8AM, May 10. Worth 10 points.

RESOURCES
TapFancy - iPhone app gallery
Apple Apps for iPhone

Sunday, May 2, 2010

Week 5 Day 1 (May 3) - Homework

1. Continue to work on DVD build for Project 1. Keep in mind project is due in 2 days, Wednesday May 5, 8:30AM.

You must submit two DVDs on Wednesday.

- Final functioning DVD project (built and burned via DVD Studio Pro)
- Data DVD/CD with flowchart (PDF), wireframe (PDF), moodboards (PDF), Design documents (PDF), DVD Studio Pro project folder